Blossom Land

Crystal Zhou, 2025

A physics-driven Rube Goldberg Machine designed in Unity that creates playful, visually engaging interactions with flowers and sweets.

Description

This project designs and builds a physics-driven Rube Goldberg Machine using Unity. Chained 3D interactions, materials, sound effects, camera framing, motion, and lighting combine to create a playful, immersive experience. The machine triggers whimsical outcomes, like flowers popping or sweets rolling, providing a fun, visually rich demonstration of cause-and-effect in a digital environment.

Technical Approach

Skills: Unity, C#, 3D modeling, materials, sound design, lighting